Break of Day

Break of Day


Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)


Instant


standard:

not legal

future:

not legal

historic:

not legal

gladiator:

not legal

pioneer:

not legal

explorer:

not legal

modern:
legacy:
pauper:
vintage:
penny:
commander:
oathbreaker:
brawl:

not legal

historicbrawl:

not legal

alchemy:

not legal

paupercommander:
duel:
oldschool:

not legal

premodern:

not legal

predh:

not legal

RARITY

common

SET

Dark Ascension

NUMBER

3

TYPE:

Normal

LOW

$ 0.01

MID

$ 0.18

HIGH

$ 8

MARKET

$ 0.07

TYPE:

Foil

LOW

$ 0.1

MID

$ 0.33

HIGH

$ 3.99

MARKET

$ 0.28

TYPE:

EUR and TIX

EUR NORMAL

0.04

EUR FOIL

0.15

TIX

$ 0.03

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